It sometimes happens to me that I find myself talking about something and then talking and talking without really hitting the point on the head. Well, I did that in my last post on ‘Social’ Mechanics, which was admittedly no more than an impassioned rant.
What I really wanted to say was “What on earth are social games going on about, unless they are giving people something to be social about?” The London Riots have given people more substance to talk about in the last 24-48 hours than all of social media games combined.
How do games engage?
So, I just finished reading a blog by Tadhg Kelly that resonated with me on a different matter, but lead me to this; Social Games don’t really focus on the social they focus on the measurable engagement premise, Tadhg speaks about. By and large I’m frustrated with that. I want a 'social’ game. Not a game that is geared toward the achiever, explorer, or killer for their engagement. I want a social game, with those aspects.
What I am articulating is (And I think this is the untapped driver for all social games and many social applications) this:
“People need a reason to be social!”
Put another way “Games need to give their Players reason’s to be social about what they are doing in the game in an engaging way!”
This is something of a problem. Its like the twitter and facebook issue, that many people I know have. They just don’t have anything 'witty’ to say. So they choose to say nothing at all. This is irony. You joined, a social application, to…. what?
I think the gap between adoption and the social wall flowers, is that they don’t know how to dance OR more to the point, are too embarrassed to dance. So, I ask, what are their reasons to be social?
What ARE the social reasons that games give to people to be social inside the game themselves? Not just outside, where they can invite new users, and gift stuff, and crow about their achievements… again, not the social quadrant of the bartle test in my frank opinion, but reason for social Interaction inside the game?
I can’t think of many outside the normal rudiments of communication, chat, group, private message, etc. But these were all rough elements of any decent or indecent MMORPG. Why don’t we call them social media games? Lets at least give credit where credit is due! They at least did a few things right! More so than the new breed of games built for engagement with a *insert tone of derision* 'mouse’.
This is my prediction:
The game that integrates the right mix of 'reasons’ into their game pla…er engagement model will become the standard for social media games and MMO’s for that matter too.